Interior/night launches “as dusk falls”’ for playstation 4 and 5

On 7th March, 2024, the TGA-winning game As Dusk Dalls released for PlayStation 4 and 5 consoles, as well as Epic Store and GOG.

PS5 players can also benefit from brand new haptic feedback that helps feel the weight of every decision and brings a new dynamic to the story, as well as touchpad controls that make this complex tale of family and sacrifice even more intuitive to play.


The launch of As Dusk Falls on PlayStation marks an important milestone for our studio”, said Caroline Marchal, CEO, and creative director at INTERIOR/NIGHT. “PlayStation players have always had a special place in our hearts because of their appetite for narrative and cinematic experiences. So we are very excited to see their reactions to our branching multiplayer story with the distinctive capabilities of the PlayStation 5. We hope they will enjoy the intense plot, complex characters, and approachable multiplayer of As Dusk Falls ”.


 

Interior/night announces that “as dusk falls”’ will come to playstation 4 and 5 on march 7th 2024

On Friday 7th December at the 2023 Game Awards, it was announced that As Dusk Falls will be available for PlayStation 4 and 5 on March 7th 2024, with pre-orders open now on PlayStation store.

The PS5 version includes new exclusive features including haptic feedback and touchpad controls, with an audio description accessibility feature available on all versions. The game has received a new trailer for the occasion. 

Alongside the digital release, a premium physical edition will be available for PlayStation 5 consoles from selected retailers in Spring 2024, and is available to pre-order now from serenityforge.com

Caroline Marchal, CEO and Creative Director of INTERIOR/NIGHT said:

“Since its launch on Xbox and Steam last year, we’ve been immensely proud of how our debut game has been received by players and critics alike. We are now especially excited to bring ‘As Dusk Falls’ to PlayStation and its fantastic community that deeply enjoys cinematic narrative experiences.” said Caroline Marchal, CEO and Creative Director of INTERIOR/NIGHT. “We are leveraging the distinctive capabilities of the PS5 with Haptic Feedback to increase the weight of every decision and touchpad controls to make the gameplay even more intuitive. We can’t wait to see how new players will shape their characters’ fates in the world of ‘As Dusk Falls’ in the coming year.”

 

INTERIOR/NIGHT and as Dusk Falls recognised in Develop 2023 Awards nominations

On May 18th 2023, INTERIOR/NIGHT were excited to learn that we have been nominated for “Best Studio” at the Develop: Star Awards 2023, a fantastic recognition of the years of work that went into making our debut game, “As Dusk Falls”.

The game itself was also nominated for “Best Original IP” and “Best Narrative Game”.

Alongside this, our team was also recognised in the “Game Dev Heroes” awards, also taking place at Develop 2023, where we have three (!) nominees: Caroline Marchal for “Leadership”, May Wong for “Progression Advocacy” and Rossana Masuello for “Rising Star.”

 

As Dusk Falls wins at mcv Awards 2023

INTERIOR/NIGHT are delighted to announce that our debut game “As Dusk Falls” won two awards at the MCV Develop Awards 2023.

The game was recognised in the categories of Narrative Innovation and Accessibility Innovation with the INTERIOR/NIGHT team on site to collect their awards at the ceremony which took place on 11th May 2023,

For more information please see below.

 

AS DUSK FALLS NOMINATED FOR A BAFTA GAMES AWARD

On Thursday March 2nd 2023 it was announced that INTERIOR/NIGHT’s debut game, “As Dusk Falls” was nominated in the “Debut Game” category at the 2023 BAFTA Games Awards.

The studio is delighted at the recognition from such a prestigious industry body as BAFTA and would like to extend our thanks to all collaborators on this project with whom we share this significant milestone.

The awards take place on March 30th 2023.


 

MAY WONG wins at MCV Women in games Awards!

INTERIOR/NIGHT are delighted to share that on Wed March 1st 2023, our very own May Wong won the “Development Impact Award” at the MCV Women In Games Awards.

The award recognises exceptional talent in games development and design over the last 12 months, a tacit recognition of the achivement of May and the team with As Dusk Falls.

INTERIOR/NIGHT CEO and Creative Director, Caroline Marchal, was also nominated at the same awards in the “Creative Impact” category.



 

INTERIOR/NIGHT WINS at The Game Awards!

On December 8th 2022, INTERIOR/NIGHT was recognised by The Game Awards, winning in the category “Games For Impact”.
Focusing on “thought provoking game with a profound social meaning”, The Game Awards winners are selected by a jury of 100+ games journalists and industry professionals.

The awards was collected in-person by INTERIOR/NIGHT CEO and Creative Director, Caroline Marchal.



May WONG Selected for TGA 2022 FUture Class

INTERIOR/NIGHT are very proud to announce that our very own May Wong has been included in the TGA Future Class for 2022!

Future Class is a collection of 50 “inspiring individuals who represent the bright, bold and inclusive future of video games”, and May reflected on her inclusion: "I am incredibly happy and proud to be part of The Game Awards Future Class 2022. This recognition means a lot to me and I am grateful for the support from my team."

Caroline Marchal said: “I’m delighted that May is part of TGA's Future Class 2022. Her inclusion is a real testament to her talent and personality. The team at INTERIOR/NIGHT are super proud and we benefit every day from having May as a key part of our studio's leadership.”

 

INTERIOR/NIGHT and “AS DUSK FALLS” nominated in multiple industry awards

INTERIOR/NIGHT are extremely proud to have been nominated for Studio of the Year at the 40th Golden Joystick Awards, alongside having our debut game, “As Dusk Falls” nominated for Xbox Game of the Year in the same awards.

“As Dusk Falls” has also been nominated at The Game Awards in the Games for Impact and Innovation in Accessibility categories, a recognition of the efforts of the studio to bring new audiences into games through our creations.

 

“as dusk falls” RECEIVES GLOBAL CRITICAL and player ACCLAIM

As Dusk Falls continues momentum from launch in garnering strong reviews from critics and players alike.

Alongside positive coverage from gaming press such as IGN, GameSpot, Eurogamer and Gamesradar+, we were very proud to receive acknowledgement in broader outlets such as The Guardian and The NME.

In tandem, Steam user reviews currently regard the game “Very Positive” with 600 reviews currently cast.

 

“as dusk falls” launched

On July 19, 2022, As Dusk Falls, the debut game from INTERIOR/NIGHT launched on Xbox, Steam and PC.

As Dusk Falls is an original interactive drama that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience.

The game has garnered strong reviews and commendation from press, streamers and players alike.

IGN: 9/10

GameSpot: 9/10

GamesRadar: 9/10

The Guardian: 4/5

 

NME interviews caroline marchal ahead of the release of as dusk falls

In an interview with Jake Tucker of NME, Caroline describes how after 20 years of making narrative games led to her creating INTERIOR/NIGHT and our debut game, As Dusk Falls.

The long form article, alongside photography from Jennifer McCord, details Caroline’s story in games as she arrives at this point, the intention behind forming her own studio, and how TV & film have influenced As Dusk Falls.

 

AS DUSK FALLS will launch july 19th 2022

On Sunday 12th June 2022 at the Microsoft & Bethesda Games Showcase, it was announced that As Dusk Falls will launch July 19th 2022 and will be available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam,

Introduced by Caroline Marchal, Creative Director & CEO of INTERIOR/NIGHT as part of the Showcase, it was also revealed that the game has a multiplayer co-op experience and supports up to 8 players at a time, across Xbox console and PC, locally or online (or a mix). Additionally unveiled, the As Dusk Falls companion app means making choices in game easy, using your phone or tablet to vote with or against your friends.

Experience As Dusk Falls on July 19 2022, pre-order now.

Every Family has Secrets. Every Secret has a Price.

 
 

AS DUSK FALLS SELECTED FOR tribeca festival 2022

On 26th April 2022, Tribeca Festival unveiled its official 2022 Games selections, which celebrate the convergence of games, entertainment, and culture.

INTERIOR/NIGHT are extremely proud to have our first title, As Dusk Falls, included in such a prestigious festival.

As Dusk Falls will have a playable experience both physically and digitally as part of the festival, which will take place June 11-19 in New York City.

 

“Interior Night's mission to turn non-gamers into gamers”

James Batchelor, UK editor of Gamesindustry.biz, speaks to Caroline Marchal, CEO and Creative Director of INTERIOR/NIGHT about the nuanced narrative of As Dusk Falls, the desire to tell a broader story than usually seen within video games, and giving storytelling power to players.

“I don’t think anyone has watched anything like this anywhere-and they certainly haven’t played this”- Caroline Marchal.

 
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as dusk falls is an evocative, experimental drama that could represent the next generation of narrative games”.

Gamesradar.com take a closer look at “As Dusk Falls” in an interview with Josh King and Caroline Marchal, CEO and Creative Director of INTERIOR/NIGHT.

“Where As Dusk Falls ultimately distances itself from any other entertainment medium, however, is in the way that the decisions made will ultimately reflect a piece of our own consciousness and bias back on us. That's where the true power of narrative games lies, and it's something INTERIOR/NIGHT is dialling into” - Gamesradar.com


 
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INTERIOR/NIGHT announce their first game, “As Dusk falls”.

23rd July, 2020.

INTERIOR/NIGHT today announced their first game.

“As Dusk Falls” is an original interactive drama set in the American Southwest. It’s a multi-generational story about family, resilience and sacrifice.

It is being published by Xbox Studios and is coming to Xbox Series X, Xbox One and Windows PC.

 

'True Innovations and Really Ballsy Stuff Happen in the Indie World'

INTERIOR/NIGHT’s Caroline Marchal dissects the differences between triple-A and indie and explains how devs can learn from the 'best writing,' which she believes is on TV nowadays. 

 
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Are devs suffering from triple-A fatigue?

There’s a rise in new studios set up by industry veterans and former triple-A developers. We investigate why top talent is jumping ship for a life as indies

 

"I like endings where everyone dies" - the dark new studio from ex Quantic Dream devs

Earlier this year, Heavy Rain and Beyond: Two Souls lead game designer Caroline Marchal decided to branch off on her own. In another life, she could have stayed at Quantic Dream and now been working on Detroit: Become Human. In another she could still be at Sony

 

"Smaller studios will define the future of video game storytelling"

Last month, ex-Quantic Dream lead Caroline Marchal opened INTERIOR/NIGHT, a new studio in London working on "innovative and accessible narrative games" for "people who love shows like Breaking Bad or Fargo but who do not necessarily game". 

 

Interior Night staffs up with three senior hires

Experienced narrative designers coaxed to new London studio

Caroline Marchal, founder of new London-based developer Interior Night, has hired three senior staff members to join her on her quest to produce rich narrative games and experiences. These new friends all have Sony flavoured backgrounds, as Marchal does herself, having worked on the likes of Heavy RainSingStar and Wonderbook.

 

Ex-Quantic Dream dev opens new narrative studio in London

Caroline Marchal tells GamesIndustry.biz how INTERIOR/NIGHT will bring the Breaking Bad audience into video games