Press for INTERIOR/NIGHT
BAFTA CHECKPOINT with CAROLINE Marchal
Watch INTERIOR/NIGHT Creative Director and CEO, Caroline Marchal, as she unlocks her gaming memories, discusses which Metal Gear Solid moment sparked her imagination, and shares why Shadow of the Colossus is the best game ever..
BAFTA “In the Studio” with INTERIOR/NIGHT
BAFTA Games go behind the scenes with INTERIOR/NIGHT as we discuss our approach, our obssession with narrative and why our games need to be enjoyed by everyone, regardless of gamer skills.
CHARU DESODT: BRITISH VOGUE
Studio Director, Charu Desodt, discusses her background in games with British Vogue alongside 6 other women as the magazine looks into the women “reshaping the gaming industry”.
Caroline Marchal: NME
Caroline discusses with NME how her 20 years of making games led to her founding INTERIOR/NIGHT and making our debut game, As Dusk Falls
Caroline Marchal and Charu Desodt: Eurogamer
Caroline and Charu talk to Ed Nightingale from Eurogamer about their experience founding a brand new studio and going on to make As Dusk Falls as their debut game from INTERIOR/NIGHT
Caroline Marchal: Esquire
Esquire Magazine speak to Caroline about the background to As Dusk Falls’ production and the importance of having a diverse team when creating videogames.
Caroline Marchal: Dual Shockers
Robert Zak fom DualShockers speaks with Caroline about the agony of choice in games, As Dusk Falls and what might be next for INTERIOR/NIGHT
Caroline Marchal and Charu Desodt: Famitsu
Famitsu talk with Charu and Caroline about creating prestige, inclusive experiences that anyone can play. They tell Japanese fans why INTERIOR/NIGHT exists in the first place and what to expect from As Dusk Falls. (Japanese language link)